spat 5 and reverb

tristan F's icon

Hello,

I’ve been using Spat for a few weeks now and it’s really interesting. I’ve built a small system that spatializes sound sources in octophony based on their timbre.

However, I’m wondering about the fidelity of the spatialized sources. I have the impression that even when I mute the reverb via spat.oper, there is still some kind of reverb present.

By default, I also have @internals 8 in the spat5.spat~ object, as recommended in the help file, and this seems to be related to the sensation of reverb, but I’m not entirely sure.

Ideally, I’d like to project my sounds in octophony over 8 loudspeakers in a room without transforming them.

But i’m also wondering whether it is part of Spat’s philosophy to transform the sound in order to simulate distance and movement. If that’s the case, I assume this is the result of serious work done at IRCAM, so to be equally rigorous, should I be entering the precise characteristics of the room in which the sounds are being played back? If so, where is this managed?

I’m trying to achieve a way of working that is close to that of an engineer mixing in stereo, except that here I’d like to do it in octophony.

Thanks,
T

suseng channel's icon

It's been a while but did you mute all sections of the Reverb? On the bottom right it's split between early, cluster and reverb I think. This controls the R1 page. Also there is the Room Presence and Reverbarate at the menu pages for each source.

tristan F's icon

Thanks,

I did mute the reverb on the “room” page of Oper, but indeed I hadn’t paid attention to the settings of each individual source, which by default have presence, filtering, etc.
I’ll try without those.
I don’t really understand the point of having this kind of default setting. On top of that, it seems fairly complicated to remove them “automatically” when launching the patch.
To be continued. If anyone has information about this, thanks in advance

Wil's icon

Hi. Few things about this. Some you already discovered

Spat5 seems to come 'out of the box' drenched with reverb.

Can speculate it might be because 'they' (whoever they is) are working /testing in a very large room with proper sound proofing/structure.

The rest of us 'regular folks' therefor have to adapt.

Here a few settings and useful thoughts

The red square on the left has message for mute/reverb for a single source (use /source/*/reverb/mute to mute all)

There is also a message for room size. I find this to be very important!!! For example my current room is very small - I set to 112 m3 (cubic meters). Spat delivers with 2000 m3

Also, I measure the distance from the center to each speaker and set that in spat - (note:in this scenario I am using spat5.viewer.embedded connected to spat.5.oper)

Since the room is odd shaped, I use pythgrean to get source distance

This is a new update to my spat system

just started

not even close to completed

maybe helpful

Max Patch
Copy patch and select New From Clipboard in Max.


tristan F's icon

Thanks a lot, yes that helps :)