I'm looking for a way to implement spectral blurring in real-time in Max. The caveat being that I need to only use MSP objects so this means no Jitter work ala Jean-Francois Charles' work on spectral processing (http://cycling74.com/toolbox/charles-spectral-tutorials/).
I have read the Phase Vocoder tutorial
in order to try and figure it out but have hit a brick wall in my understanding.
My limited understanding of this effect comes from Trevor Wishart and Michael Norris.
Any insights or examples would be much appreciated!