I'm trying to animate a sphere through jit.bfg or jit.catch~
I'm using gridshape @shape sphere and matrixoutput 1.
I then multiply the geometry using jit.op, but I can't figure out how to make sure that the sphere remains closed. I thought of starting with a plane geometry and deforming it into a speher, but I have no clue what math is involved, can somebody enlighten me?
in attachement there is a small patch demonstrating my issue