split a texture into lots of smaller textures (for bitmap fonts)

    Jun 19 2009 | 3:56 pm
    I am trying to render small non-antialiased text in openGL, that will look the same on windows and mac. I have a monospace font from which i have made a png that contains 255 characters. I have a JSUI i made that renders the string you send it (see attached) and i am trying to convert it to jitter.
    My problem is dealing with textures. i am not sure if it's best to convert each character/glyph in the png to a separate texture or to map only a specific part of a texture at a time. Either way i am not sure how to go about it.
    anyone got any ideas?