I'm looking for a simple way to split an image (say 2048x768) into two images (1024x768) to be rotated independently.
The image is already in GL land and I'd like to stay there, also the subsequent rotation is achieved via a slab.
I've searched the forum and found a similar question, the answer was to render the image to texture, then split via jit.scissors and go back to GL; while I'm ok with that I was wondering if it is possible to split while remaining in GL land.
Any input will be of great help
thanks a lot