SPOUT - Sending a 16bit texture from jit.gl.spoutsender to Touchdesigner
Hi all ,
I am using spout to communicate physics matrices as textures from Max/Jitter to TouchDesigner.
The problem is that on the Touch Designer side I'm receiving 8 bit textures. I would like to receive 16bit
textures. I believe it has something to do with the jit.gl.spoutsender because I've processed my matrices through different setups: [jit.gl.slab @type float 32] / [jit.gl.slab @type float 16] /[jit.gl.texture @type float 16] but am still getting 8 bit textures on the Touch Designer side.
Is this possible to change the texture bit size with the current jit.gl.spoutsender.
Thanks a million in advance
p.s I did post in the spout forum :-)
phiol
Hi, could you share any info you found about this? I assume Spout allows this but would be great to know if this is something that needs to be updated in the spoutsender object or Max is limited to 8bit textures only (which i doubt).