Spring behavior in jit.phys?


    Mar 04 2014 | 1:38 pm
    Hi everyone,
    I remember I made a spring-like behavior in PMPD a few years ago, but I can't find the patch. And, actually, I would prefer to work with native objects.
    So any ideas how I can do this using jit.phys objects?
    Thank you!
    ygr

    • Mar 04 2014 | 1:44 pm
      What I mean, for example, is to have 2 objects that have a stable distance between them. Object 1 is fixed. The other (object 2) you have to grab it and stretch the distance between the tho. Once you let object 2 go, it will come to the initial position, bouncing a bit left and right, thus simulating how a spring would move.
    • Mar 04 2014 | 5:38 pm
      hi,
      something like that :)
      or check "phys.6dof.spring.maxpat" /jitter-examples/render/physics
    • Mar 04 2014 | 7:33 pm
      ;)) WOw!!! I am amazed! I was asking for the spring behavior and you gave me an actual spring!
      It's really more than enough in the truest sense. ;))
      Thank you so so much!