Stable triggering system with sfplay~

    Sep 30 2012 | 7:55 pm
    Hi all,
    I'm trying to have a .wav file trigger some lights. Therefore I created a coll. To keep it simple, I manually added a couple of cue points in the coll. Now, an sfplay~ file position outlet is fed into the coll (through snapshot~).
    It kinda works, but now, after expanding my MAX patch, sometimes a cue is just 'forgotten': it just doesn't seem to come out of the coll, because MAX is busy doing other stuff!
    Does anybody have any suggestions how to improve this? Or maybe a complete alternative?
    thanks Woody

    • Sep 30 2012 | 8:18 pm
      Sure thing, here it is. So in this example I've already rounded off the snapshot~ output to 100's, just to make it more stable.
    • Oct 01 2012 | 8:51 am
      Maybe a change inserted between round & coll is another option.
      Personnaly, I would rather compare sfplay~'s current time to the next cue id with a > 0. operator.