I've sent my standalone to a bunch of friends (also mac), none have been able to open it (nothing happens at all).
after having followed the instructions taken from this forum, I've managed to relieve my max window from failure notes (concerning jit.gl.shader & jit.openexr in my case), BEFORE letting my friends try it out, that is:
--Build your application without including any shaders or frameworks in the build script.
--Go to your application and select Show Package Contents.
--Copy Cg.Framework from /Cycling '74/jitter-externals to application/Frameworks/ folder
--Copy shader files into application/support/ folder
--Be sure to also include any shader files that the included shaders depend on. For example, many of the included image-processing shaders rely on one of the "passthru" vertex shader programs that reside in jitter-shaders/shared/
--include the jit.openexr.mxo external in your support folder as well
so there seems to be no problem.
what else could I have missed on?
here he is, for test purpose, webcam autostart (51MB as an app, the fella):