Standalone Problem [jitter couldn't create context]

    Dec 18 2012 | 9:03 pm
    Hey All, I am developing a standalone jitter application for Mac OS X, and have run into some issues compiling the app to work on all of the computers at my office. These include: -Mac Mini (mid 2011) 10.7.3 -Mac Mini (new) 10.8 -MacBook Pro 10.7.3
    At this point, I am compiling the standalone using my MacBook Pro 10.7.3 running Max 6.0.8. It works great on my computer, on other similar laptops, and on the new 10.8 mac mini. However, when I try to run the application on the 10.7.3 mac mini, I get the following error in displaying video content: "warning: couldn't create context, trying without double buffering" and "warning: couldn't create context, trying without depthbuffer"
    I'm wondering if this is a Lion issue (even though it works on my MacBook Pro) or a "Lion/Mac Mini" issue (if that's a thing). It's most likely something simple I have overlooked.
    Any help would be greatly appreciated!

    • Jan 12 2013 | 8:23 pm
      I have also some compatibility issues with Max 6.08 in MacBook running 10.7 and in iMac running 10.8.2
      When i build an app in 10.7 it crashes when i try to open it in 10.8, while it works fine in 10.7. The opposite happens when i build it in 10.8. It runs well in the same machine but it crashes in 10.7 Although mxf files(in app's contents) are opening through Max in all OSX versions.
      Any thoughts about this?
    • Jan 14 2013 | 8:10 am
      I removed all the jiiter object and the problem still exists. Does anyone had the same problem?
    • Jan 15 2013 | 3:34 pm
      hi one time i had this kind of problem because my jit.window was not inside the main screen at the begining did you load your patch with specifics coords for the window ?
    • Jan 15 2013 | 5:41 pm
      No, i didn't use jit.window. I solve the problem which happened because of google drive. I shared this app in gDrive and something didn't work. This was happened once more time in the past when i shared an XCode project and as a result i lost some code.. As for max app i just uploaded as a zip and everything worked fine.