Step Sequencer
Hey guys I was wondering if someone could help me figure out this little problem I'm having. I want to have a lets say 32 step sequencer and want to be able to input the steps by way of button instead of manually clicking on which one you want so say if I clicked on button "J" it would input checked square, blank checked square, blank. Could someone please help this newb figure the best way to do that. Also I want a way to be able to select which notes on the kslider that the sequencer would play and then someone could explain the best and easiest way to control pitch thanks any help at all would be great!!!
Some of the question in unclear - you seem to want multiple things but have included it all in the question. Do you want kslider to input notes or button - I am not sure what all the J checked square means - and what would you like to control the pitch of??? is that not what your sequencer and kslider are for.
Below is something like what you asked for. Really though you need to do the tutorials and start with the Max ones and then move to MSP.
Hey sorry I guess what I asked was a little jumbled and unclear let me rephrase it. Basically the first thing I would like to do is make a step sequencer that I can control the patterns with buttons with presets already designated. What I mean by that is say I were to hit a button on my keyboard it would input a certain pattern into the sequencer's first few squares and then hit another button and that would add another pattern to the sequencers next few squares to make an overall rhythmic pattern. So if I were to hit "J" on my keyboard it would input on the first square a checked box, the next one blank, and then another checked box resembling this...x-x (x being checked - being blank.) then hit another button and have it input another pattern into the next available boxes. Does that help make it clearer at all? Oh and btw how do I load all that text u sent me into Max or how exactly do I open that.
"step sequencer that I can control the patterns with buttons with presets already designated." - there is a [coll] in the example I gave you look up the help file it is pretty straight forward. I have a single pattern stored in the coll (generated from the kslider) but you can have as many patterns as you like stored.
"how exactly do I open that." - copy and paste it into an empty patch.
If you are serious about using Max you are going to have to read the tutorials starting with Max and then MSP. You then get into a regular habit of checking the helpfile and the references. Every object has a very detailed reference that tells you everything that object can do and how to get it to do it (what message or argument is needed). Then it is a reasonably simple matter of just learning which objects will get you the closest to what you want to achieve. Alt clicking on any object will bring you to a working helpfile. Alt click all the objects in my patch and see what they do and read the references.
Yep it'll take a while :)
Some basic info:
https://cycling74.com/forums/common-max-arcana
Hey grizzle thanks a lot the sequencer you made helps a lot but I have read most of the tutorials and I am a little pressed for time could you just answer me one question about your patch...Everything works fine as far as making a sequence and selecting what notes you want it to play but my next question would be how to control that with a step sequencer so only certain notes will play when you have a box checked like a pattern. Thanks man!
A live.grid or matrixctrl and a gate should do the trick.