Testing out the new frustum & colormask capabilities of jit.gl.camera, and everything's working beautifully. Hoorah for 6.0.2!
Anyway, I'd like to use jit.gl.node to parent both cameras so that they can be manipulated as one, but I can't figure out how to do it. When I use jit.gl.node with multiple jit.gl.gridshapes, it works just as expected, but when I try it with multiple cameras, the cameras stop working. Obviously there's something I'm missing.
Attached patch shows a simple anaglyph camera. I'd very much appreciate it if someone could update with an example of how to use a jit.gl.node as a parent for the cameras.
Plus a minor problem: manipulating objects with jit.gl.handle is very jittery with the anaglyph camera. Rotating objects via rotate message is fine.