Stereo Panning
Hey, everyone.
I'm building a very silly patch that could use stereo panning controls for a few sounds. How should I go about building them? I'm guessing dB change is on a logarithmic curve, is that right? Anyway, thanks for listening.
Have a look in max/examples/spatialization/panning for some ideas. I use this sine function equal power equation quite a lot. I hope it helps.
lh
max/examples. That's a good one to know. Oops. Thanks!
Max exemples are a great start .
There are a lot of different ways of making a pan obects ,
here is one simple way;
Yep - it's *always* a good idea to look
around at all those free materials (try
searching in the file browser, as well as
the integrated docs).
But there are always different ways to do
things, in part because you may have
different goals. Since I use Tim Place's
Tap Tools, the first example may not work
for you. The second stupid hack should be
similar [although this could be the jet
lag talking]....
Hi there,
I'm starting to dabble with gen and just for kicks I ported over the "MSP Panning Tutorial 1: Simple panning" inside gen~, which I'm happy to share. I have a couple of 'theoretical' questions that hopefully someone can help me with?
Q1 - I implemented a gate *and* selector to switch between the different planning types (before and after the panning algorithms). Is that redundant? Does it affect CPU/computations if I send a signal to three different algorithms to then select only one output? Or does using the gate at the top of the signal flow help me prevent computing signals that aren't being used in performance?
Q2 - In response to the previous reply from Gregory Taylor, it seems to me that that algorithm (the 'hack' on the right) is identical from this panning tutorial's 2nd example ("constant distance fade")? If they aren't, what's the difference?
Thank you so much!
A1 in both gen~ and MSP all these obejcts involved will run and compute the signal all the time. all a a closed gate outlet does is that it constantly outputs zeros.