store active state in pattrstorage slots?
Aug 31 2008 | 5:28 pm
I know this has been discussed before so my apologies if the answer is to be found somewhere on the list.
Is it possible to include the pattr objects active state in pattrstorage slots? The purpose being to exclude or include pattr objects from different presets.
I am currently doing this by using toggles that are recalled with a higher priority than the pattr objects they are related to, and that report back to the pattrstorage object about the active state of the pattr they are related to before the data is recalled. I find this to be a very ugly way of doing it, and it also requires me to have toggles all over the patch. The most practical thing for me would be if the active state of any object could be changed for each stored slot. Can it?
Including and excluding parameters is absolutely essential for the type of show control style patching I do, in order to trigger lines, soundfiles m.m by the use of pattr. So any insight in other ways of acheving this in an elegant manner would be greatly appreciated.