Same issue--- "pattr_obex: no such file in collective". What's going on? This is bad. I personally don't care if I get an error message, but this is a commercial product I'm building for a client...error messages (even if harmless) are kind of a dealbreaker, they look sloppy!
Same issue with the Max Runtime window, it always appears no matter what the settings are in [standalone].
To fix the multitude of "comment.svg: no such file in collective" etc., you need to "Include Folder..." and put in the folder "object-palettes" from the Max Application folder. Again, I think this should be included automatically, as it always appears to throw errors.
If these issues have been resolved in Max 6, great, but hopefully in 5 as well?
Relatedly, I still have issues in Max 6 with it not copying Max.jar and Cg.framework (jitter-related) when I use [mxj] or [jit.gl.shader] respectively, directly or indirectly in a project. Any chance of a fix for these issues in an upcoming version?
for the "maxwindow in runtime" problem: do you loadbang settings to your patcher windows? try a deferlow directly after the loadbang. that solved the for me once.
the flag nomenu was always bringing up the maxwindow eventhough it was disabled in [standalone]. I don't know if that is still the case with latest max and that was windows only i think. O.