I have a a video coming from a qt.grab or qt.movie.
I convert that to a texture and apply it to a NURBS.
The purpose is : deforming the video in 2D by moving control points.
The whole patch works fine (I'll release it on my blog asap)
Everything seems fine with a NURBS order 1 1.
For better quality I'd like to use at least order degree 2 or 3. (I guess 2 can reduce cpu job a lot while providing a nice quality)
For 1 < degree order < 5 I have a strangely stretched video on the NURBS on the borders.
For 5 it is okay, but a bit high.
Any ideas about something I missed here to use a degree of 2 or 3 without stretching abnormally the texture ?
Second question: plunging my stuff in openGL, I have a light problem ; I mean, the vid seems very darker. What should I do in the openGL context to have the same video look that the jit.pwindow itself ??
any leads would be very great for me.