strech texCoords

    Mar 17 2012 | 9:48 am
    i have a texture like
    i would like to stretch(?) it without affecting its edge coordinates like so

    • Mar 17 2012 | 10:12 am
    • Mar 17 2012 | 10:14 am
      Hi, you should make a mesh feed by a 3 3 matrix to setcell and make any distortions you want, texturize it, et voilà. here's a dirty patch, sorry but I think it does what you want. Ask if any questions. Ad
    • Mar 17 2012 | 10:29 am
      i had the feeling i shouldn't mess with the texcoords but manipulate the mesh matrix instead. would like to use jit.vexpr to get more precision, but your method is sound. keepin' it simple