Sync Rotation of gl.gridshape to gl.mesh?

    Jan 08 2013 | 5:46 pm
    Hey, how can I sync the rotation of the gl.gridshape to update the gl.mesh in a 2D Environment?
    I have the gridshape with @matrixoutput 1 connected to the gl.mesh object and it syncs it position perfectly, but I can't figure out how to make the gl.mesh follow the rotation of the gridshape.
    Would be glad if someone can help me out here. Thanks, Imbie

    • Jan 09 2013 | 5:01 am
      please post a simple patch showing your attempt.
      you may want to simply send rotation messages to both objects, or you may want matrixoutput mode 2.
    • Jan 09 2013 | 5:21 am
      thanks Rob, matrixoupt mode 2 did the trick.
      Attached the patch if anyone else needs a solution for the problem.