i'm trying to make a simple sequencer that controls other objects by cycling through beat divisions 1-16.
i always want division to correspond to beat 1 of whatever bar is playing in live so that the rhythm plays consistently wherever i hit play. here's what i'm doing:
[phasor~ @frequency 1 0 0 bars.beats.units @lock 1]
into [chucker~] with the signal value going to [change 0] so that only the integers are displayed, but the resulting timing is really inconsistent. it feels sloppy and swung. not sure why.
any insight or alternative solutions are appreciated!