Synthesising plucked double bass in max

eviltoaster626's icon

Hi all, I am just surfing around for some good tips and advice for synthesising a good double bass sound similar too this :- https://www.youtube.com/watch?v=euhpAyy5sXY (ignore the slaps, I'm interested in the plucked strings). I've been playing around with karplus strong algorithm as a starting point but I've got no where near to achieving an authentic double bass. Any tips or advice?

Peter Castine's icon

You might have more luck with physical modeling. The PeRColate objects provide standard (textbook) implementations, and there are plucked strings in there (sorry, I don't have a current link for downloading the objects, you'll have to Google… and take care to get the most recent version, there are a lot of obsolete versions on the Web).

Even then, you'll need to experiment to reverberation and filtering to get anything even vaguely resembling a real, live pizz. double bass. Synthesizing conventional instruments is still a pretty dark art.

brendan mccloskey's icon

Hi
if you're using just your ear, and an "ideal string" recirculating delay, then you won't get close to a double bass sound. Are you also modelling the soundboard? If not, you can do this with a bank of [reson~] filters tuned to the required frequencies. Try to get hold of Fletcher and Rossing's The Physics of Musical Instruments, or see if there's any such details here:

Max Patch
Copy patch and select New From Clipboard in Max.

Also, filtering the impulse noise as well as the recirculating delay can help you fine-tune your sound:

This was just thrown together btw

HTH
Brendan