table windows open when device is loaded or edited

    Aug 13 2013 | 7:25 pm
    Hi all,
    what I do is the following:
    - I edit my device - I close all subpatches and tables - I save the main patch - I close everything and remove the device from the track
    both when I put back the device and when I press the edit button: a crazy amount of tables are opened from my subpatches. (actually all just the same table with a common name. and with a triple dash '---' in front of the name to make it not mixable with other devices)
    I do understand that you have to close everything before saving so these windows won't open when you edit ( which is on it's own a bit time consuming to do all the time). But the tables keep on coming up and it takes a few seconds to load all the time which is very unpleasant. Worse is that the end user will see useless tables coming up for no reason.
    Anyone knows what is the proper way to deal with this? thanks in advance...

    • Aug 13 2013 | 7:32 pm
      to be more clear, it goes already wrong at saving:
      - I close everything except the main device patch. - I double check this in menu 'window'. - I save and RIGHT away 50 or more tables are opened coming from subpatches.
      Saving and opening costs really a lot of time this way.
    • Aug 14 2013 | 10:41 pm
      I solved it by using coll instead of table...
      doesn't explain the weird behaviour of max, but at least I got rid of it :)
    • Aug 25 2013 | 2:36 pm
      When you save your patch/device, it will also store wether or not your table's window was open. So if you want to avoid the window to open you have to remember to close it before saving.
    • Aug 26 2013 | 10:11 am
      I know, but as I said: it also happened when I did close all tables before saving... even made the patch 'dirty' by quickly adding and deleting an object so I knew it saved for sure.
      seems like a bug to me.
      anyway, the colls don't have the problem, so I'm fine now...