You're not going to be able to solve this without gaining a more
thorough knowledge of Jitter, OpenGL, and the various objects and
techniques used in the original patch. My advice would be to set this
project aside for a minute and go read the OpenGL section of the Jitter
I will give you one hint: jit.mxform2d will never work for what you are
aiming to do (think jit.gl.*).