texcoord and message box

    Nov 02 2009 | 2:11 pm
    It took me several minutes before understand that the fourth pak object does not respond to the $4 & $5 variable.
    So how can I specify the texcoord dynamically?
    However I found the last DDG's tutorial really interesting, but it deals with only 3 variables. Working with a large set of variable seems to be a challenge since a message box accepts only 9 $1.
    Any help would be really appreciated.

    • Nov 05 2009 | 3:58 pm
      I tryed another solution, which is to set the command list in a text (ddg tutorial) but without success: the last texture coordinates still sleeps deeply ...
      Where is the issue? Is it my GL syntaxe or any limitation in the software?
    • Nov 06 2009 | 6:38 am
      Solved, the texcoord has to be parse BEFORE the vertex spec. (But where was this info?)
      However I don't understand why the first vertex is top-right and clockwise.
    • Nov 09 2009 | 6:27 pm
      should all be in the redbook:http://glprogramming.com/red/chapter02.html