texgroup and mutiple 3d object

    Nov 02 2010 | 11:01 pm
    I'm spreading several 3d objects on my scene thanks to jit.gl.multiple ad jit.gl.model. For better control on my texturing, my .obj contain several groups so I'm using the drawmode 0 attribute.
    Then I would like to manage my texturing by changing "texgroup" informations of each occurences. Is it possible to do that in my jit.gl.multiple object? I know that position , scale, rotation and global texture can be easily controled, but how about "texgroup" ?
    thanks for any help.

    • Nov 03 2010 | 7:05 am
      i ended up using a poly~ to draw individual groups instead of jit.gl.multiple, I guess you could do that also
    • Nov 03 2010 | 8:53 pm
      Ok thanks.
      I can't really find relevant example of using poly for multiple instanciation.
      could you lead me toward example?
      I studied the helpfile but can't really get it.
    • Nov 07 2010 | 11:27 am
      sorry it took me so long to answer, was away from the computer
      save as polyModel:
      main patch
    • Nov 07 2010 | 10:15 pm
      No problem, thanks for your example.
      I achieved to create what I desired in the meantime.
      I was so stupid, I was looking at the {poly} object instead of {poly~}
      The poly~ help file was clear indeed, But thanks anyway for your reply.... it's allways interesting to look at new examples.