Greetings, oh you Jitter gurus.
I am busy building a patch in which one can paint with "brushes"
So I took a jit.gl.gridshape and a jit.gl.multiple assigning different textures to each of the "gridshape - multiples"
The textures are *.png with transparency enabled. Which is working fine.
But the plane generated with gridshape (even with blend_enable 1, alpha 0 and depth_enable 0) keeps showing.
Not if I give it the color 0 0 0 1 and select the correct blending mode.
But as soon as I change the color to anything else than black (still fully transparent) I keep seeing the plane .. not only the texture itself.
What I would like to do, is to give every texture within gl.multiple a different color. Is that possible without changing/colouring the texture itself? And Is it possible to completely get rid of that plane? Seeing only the texture?
If somone could give me a hint: That would be great!
Thanks a bunch!
P.S: I also thought of generating the multiple objects with jit.gl.mesh which would me give alot more freedom I think. But I assume that this approach is somewhat more gpu-friendly? (Because I don't have to redraw a long "list" of commandos every frame?)