Hi, is there any way to set individual texture coordinates for each instance with jit.gl.multiple? This is not what i'm trying to do, but imagine you're trying to split apart or shatter one larger image into a grid of smaller individual videoplanes.
absolutely. since max 6 gl.multiple allows setting texplane_s/t as one of the glparams matrices.
here's a silly example i made way back when. it uses this feature to utilize a font-atlas with gl.multiple.