Texture displays differently when using matrixoutput on jit.gl.model
Bas van der Graaff
Apr 01 2008 | 3:22 pm
A problem i stumbled across while using jit.gl.model is that the texture looks different when turning matrixoutput on. Looks somewhat like the texture is only rotated or wrapped, but I'm not sure how exactly. Is there a way to either fix this, or make a workaround (do a 2d operation on the texture or texture planes? As I'll be using logos and text it's essential that the texture is displayed correctly.
I've been wanting to add some jit.gl.models to my 3d scenes. The app I've built is a modular effects stacker. I do understand that the matrixoutput of jit.gl.gridshape, jit.gl.nurbs, jit.gl.videoplane is very different from the matrixoutput of jit.gl.model. That's why i don't use the same effects for both of them. But it would be nice to have some effects for the models as well, so that's why i want to use the matrixoutput attribute.