Texture is upside down

Mattijs's icon

Hi,

I must be missing something very obvious.. I can't figure out why with a default texture-to-plane setup the texture always appears upside down.

What should I change to this patch to make it work? Rotating 180 degrees around the z-axis isn't a very neat solution..

Thanks,
Mattijs

Max Patch
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Mattijs's icon

A little update: this doesn't occur when the texture is sent directly to the videoplane but only when the texture stored in render is used.

I modified the example to illustrate this:

Max Patch
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jasch's icon

this is due to the fact that the texture coordinates originate in the
lower left corner of a plane: cf. the geometry matrix in the jitter
manual && check out the cmdlist in the attached butterfly patch.

/*j

save as:

butterfly_02.mxb

Max Patch
Copy patch and select New From Clipboard in Max.

Mattijs's icon

Thanks Jasch, it'll probably require some time for me to figure out your patch but I will do so asap. It looks like this is a way to directly assign texture coordinates and that is what I need.