Texture is upside down


    Apr 20 2006 | 9:54 am
    Hi,
    I must be missing something very obvious.. I can't figure out why with a default texture-to-plane setup the texture always appears upside down.
    What should I change to this patch to make it work? Rotating 180 degrees around the z-axis isn't a very neat solution..
    Thanks,
    Mattijs
    max v2;

    • Apr 20 2006 | 10:22 am
      A little update: this doesn't occur when the texture is sent directly to the videoplane but only when the texture stored in render is used.
      I modified the example to illustrate this:
      max v2;
    • Apr 20 2006 | 10:31 am
      this is due to the fact that the texture coordinates originate in the
      lower left corner of a plane: cf. the geometry matrix in the jitter
      manual && check out the cmdlist in the attached butterfly patch.
      /*j
      save as:
      butterfly_02.mxb
      max v2;
    • Apr 21 2006 | 12:46 pm
      Thanks Jasch, it'll probably require some time for me to figure out your patch but I will do so asap. It looks like this is a way to directly assign texture coordinates and that is what I need.