texture manual deformation


    Aug 27 2012 | 9:25 pm
    hi there, a texture applied to a plane a grid evenly placed
    I send x,y coordinates, it takes the point of the grid which is the closest of x,y and I can drag that point, deforming the texture rendering (in a plane only)
    I tried to inspire me from this https://cycling74.com/forums/topic.php?id=18017 but not sure it is the right path. I also tried to use the Day 11's patch ( https://cycling74.com/tutorials/gen-patch-a-day/2/ ) and instead of using the jit.noise which generates random deformation, I tried to feed a matrix with current grid position ... not really nice.
    anyone would point me to a lead to the patch architecture I'd need to design ?
    basicaly, it would be : I need to alter the mesh related to the plane on which I apply the texture