Texture mapping 3D object with video


    Jan 30 2013 | 4:50 am
    I am sure this has come up before, but I am finding it hard to pinpoint an exact example in the multitude of threads that a forum search brings up.
    I want to texture map a video on the a 3d object. Is there a simple example or jitter recipe out there that demonstrates this?
    Thanks, Anthony

    • Jan 30 2013 | 8:13 am
      just set the texture attribute of the 3d object to the name attribute of a gl.texture.
      alternatively, use jit.gl.material, and the diffuse_texture input.
    • Jan 30 2013 | 9:46 pm
      Actually, the help file for jit.gl.texture does exactly what I need.
    • Sep 13 2016 | 8:51 am
      I can't seem to get jit.gl.texture to work when I use @matrixoutput 1, which I need to be the case for another process, what am I missing?
    • Sep 14 2016 | 6:09 pm
      please post a patch demonstrating your question
    • Sep 18 2016 | 12:44 am
      what Rob said,
      post a past to create a context for us to help :-)
      In the mean time , to be literal (but pointless and redundant) , here is a way to see texture with @matrixoutput 1
    • Sep 19 2016 | 6:57 pm
      Here is the patch I'm trying to get to work, I'm not using jit.world. I'd like the texture of the video to go over both obj files as I'm transitioning between them.
    • Sep 19 2016 | 9:02 pm
      something of the sorts but with model ?
    • Sep 22 2016 | 2:17 pm
      PHIOL, Thank you for your response, I tried implementing your example with jit.gl.model and it's like the meshes are being overdrawn by the background, doesn't seem to work.
    • Sep 22 2016 | 2:28 pm
      all that I've changed is in red and explained
    • Sep 22 2016 | 2:45 pm
      here is a version where you resize the mushroom
    • Sep 25 2016 | 2:36 am
      PHIOL, WOW!! Thank you, I'm still catching up to the new Jit.world world. I'm working on building it out at the moment.