I can't get mipmapping to work on my computer. I'm using power-of-two
textures (1024x1024), but setting mipmap or filter settings just gives me
@mipmap linear or nearest generates the following error: "jit.gl.texture:
setting texture filter mode.: GL Error: Invalid operation."
I guess bilinear and trilinear are not supported by my videocard because I
get: "jit.gl.texture: invalid filter mode bilinear".
I'm animating photos and the quality of the pictures is important. Scaling
from thumbs to fullscreen and back without interpolation looks really bad. I
hope someone knows a fix / workaround for this.
I'm using jitter 1.5.2 + nvidea go6800 (forceware 84.25)