Texture xfader doesn't hide dimension changes in left channel
Jun 28 2019 | 10:50 pm
In this patch there are two channels of textures that change dimensions. A texture xfade is meant to hide the changes-- the left channel changes after the xfade gets to full right. For some reason this only works when the xfade is full left— changes in the right channel dimensions are hidden. When the xfade is full right, changes in the left channel leak through the xfader and you see the dimensions shift. Maybe because the left input of the xfader is the hot one?