Hi, I have a big problem for several months:
In a bpatcher i load and reload different patches whit inside a lot of jit.gl.slab and jit.gl.pix
after some hours my patch crash and i discovered by "Opengl driver monitor" that the texture number increase after each replacement in the subpatch
until the crash
here there is a patch you can reproduce the bug
and here two images to better understand the problem.
Can someone help me I'm on the new 6.1.4