The 8 Bit Sound


    Dec 18 2009 | 1:22 am
    Hi, beginner here.
    I'm interested in making a synth that creates that distinct "Nintendo" sound, but I'm not quite sure where to start. There seems to be quite a few standalone programs and plugins that can simulate the classic 8 bit sound, but I want to incorporate this into a Unity/MSP project to create the sounds dynamically as opposed to using samples. Any tips?
    Here's an example of the kind of sound I'm going for: http://bit.shifter.net/audio/bit_shifter_-_hexadecimal_genome.mp3 As far as I know, Bit Shifter uses hardware samples.

    • Dec 18 2009 | 9:09 am
      kyle buza has done some externals that emulate sound chips from various game consoles. i found them to be quite useful to get that typical sound.
    • Dec 18 2009 | 5:28 pm
      wel its mostly square or sawtooth waves, at 8 bits (obviously) and just some step sequecing
    • Dec 18 2009 | 10:22 pm
      There are, of course, the objects degrade~ and lp.nn~, that will do generic bit-resolution reduction. If you want the 4.38-bit sound you'll need the latter of the two.