There seems to be a problem...

    Mar 26 2013 | 6:32 am
    So, I decided to learn Max a little bit again. There's a problem, though...
    When I try to multiply the signal by the envelope, nothing happens. I don't get any output at all. I have the sustain set to the highest level possible, and the envelope is set to be the multiplier, while the signal is the object being multiplied. I don't think I'm doing anything wrong, but I still can't seem to get any signal through when using the *~ object. The only way I've been able to get a signal through is without using any sort of envelope. i.e. The note sustains forever at a velocity of 127.

    • Mar 26 2013 | 8:36 am
      can't help this without your patch
    • Mar 26 2013 | 3:32 pm
      I'm not sure how to upload the patch. My computer won't allow it for some reason.
      The patch is like this:
      notein | | mtof / 127 | | cycle~ | | | *~ 0. | plugout~
      "notein" goes to "mtof" and "/ 127". "/ 127" goes to the right inlet of "*~ 0."
      I really hope you guys can get something from this. I really want to work with M4L again.
    • Mar 26 2013 | 3:45 pm
      Hi Guitar Guy
      In your max patch, switch to edit mode. Then Edit>Copy Compressed
      This saves it to the clipboard in a compressed format
      Paste into the thread.
      Is your envelope (in question) just the signal multiplier?
      Send it over - If i can't some one will sort it!
    • Mar 26 2013 | 3:47 pm
      My envelope is just the signal multiplier.
      I hope this helps.
    • Mar 26 2013 | 3:50 pm
      what is your reasoning behind dividing the velocity by 127 (please don't feel this is a trick question i am wondering, it may help)
      also can you outline your expectations of this patch (again this is not a trick question)
    • Mar 26 2013 | 3:55 pm
      I was just following this video:
      That is where I figured to divide the velocity by 127.
      According to the video I followed, it should give a simple sine wave with each note hit.
      EDIT: It seems that is where I was messing up. I didn't need to divide the velocity by 127. Thanks, guys!
    • Mar 26 2013 | 4:00 pm
      ha (not meant horribly) one simple little thing you have over looked - a common mistake
      you have not made the / 127 a floating point (he mentions in the video at about 1min 'notice it's all floating point')
      this means add a decimal point after the 127 ---- / 127.
      let me know if its resolved :-)
    • Mar 26 2013 | 4:05 pm
      it work?