this.patcher delete

    Jul 03 2012 | 10:24 pm
    if i first generate 2 and connect both to a object, and if i then delete the first via this.patcher, also playback on the second stops... Both on win7 and osx...

    • Jul 04 2012 | 3:26 am
      watch out for creating duplicate on top of the ones that are already there. every time you click "II" you are doing this, and the scripting names automatically get array notation like "win21[1]", "win21[2]", etc., because they must be unique. So these will NOT connect to via scripting, because your script command doesn't specify "win21[1]" etc. And your new windows will be created on top of the old ones, so it will seem like they're not playing back (and they shouldn't!). Use "border 1" so you can move them after creating them and you'll see what's happening.
      Cool idea though, you just need to ensure that things are spaced apart from each other, so you can see the different layers. [sprintf] can help with specific script commands.
    • Jul 04 2012 | 8:49 am
      not sure i f i understood you correctly, but i click 'ÌI' only once, so i have 2 different (win21 + win22 named in this case); if i would delete win22 (the one that was created later) now, there is no problem. But if I delete win21 (the one that was generated first), playback also stops on win22:
    • Jul 04 2012 | 6:46 pm
      seems to work fine here, Max 6.0.4, OSX 10.6.8.
    • Jul 04 2012 | 8:37 pm
      hi thanks for checking again it is strange, i always get this error: setting subteximage during submission: gl error: invalid operation, both on osx 10.06.08 with a 2 years old mbp 15 and a new win7 64 machine with the latest asus eyefinity 6 3gb graphics card. more strange if i have another patch running with different at the same time it seems to work, but i get the same error and a different is kicked off
    • Jul 04 2012 | 8:43 pm
      p.s. both machines run max 6.0.5. i have connected one pc to 12 screens and 4 live cameras, and run max in 3 different instances /runtime/app/max to make use of the multicores
    • Jul 06 2012 | 11:42 pm
      found a old thread that says that if you send a jit.window to an offscreen position it doesn't waste cpu or gpu...
      so maybe that is a workaround for my problem... still a little bit astonished about my problems that occur if i delete a jit.window
    • Jul 07 2012 | 9:03 pm
      I get the same error on OS X 10.7.4 and latest Max... setting subteximage during submission.: GL Error: Invalid operation