Thoughts on choice between JS and Lua in Max 7?
(at the risk of starting a war it seems...hope not)
I'm wanting to use JS or Lua to write some stuff that is easier done in code than as max objects and was wondering if there is anything that should make me lean one way or the other between Javascript and Lua.
I know both of them about the same - not a massive fan of either (I'm a python programmer by trade and grew up on lisp and C back in the day) but they'll do
I can see some ancient benchmarks on the forum for older versions but nothing for Max 7
Are there any strong reasons for choosing one over the other in Max 7?
in max they are used for different things, so it is not really a 'choice'.
js to script max & jitter, lua to script open gl and do a few other things.
as far as I can see you can do the same things with lua as the js object PLUS you can do OpenGL?
Does anyone have any comments on this? i.e. I need get back into Max scripting. I know a little about scripting Max in JS but I also need to script OpenGL.
Would it be possible for me to forego JS and put my efforts into using Lua for everything? What limits would there be in what I could dowith Lua? Also is there a performance difference in Max between JS and Lua?