Tile Video in Max??

izac01's icon

Im wanting to take a live video feed tile it in a jit.window or something similar.

So instead of the one image filling the whole screen I want the video feed multiplied many times in a tile effect.

Can't seem to find anything like this anywhere so any help would be great!

Cheers

seejayjames's icon

if it's the same video and you just want many of them, [jit.rota] is what you want. look to the "zoom_x" and "zoom_y" messages (values of 0.5 will give you two tiles in that axis, 0.333 will give you 3, etc.) Use boundmode 2 to manage what happens outside the boundaries. boundmode 4 will give you a mirrored effect, which can also be nice.

MIB's icon

also have a look at the jitter recipes book 3, no.37 Shatter. It tiles the video and then animates each tile. cool stuff...

izac01's icon

Awesome stuff thanks a lot guys! Will give it all a look and play.

izac01's icon

okay,

I have used parts of the displace jitter recipe, and my window breaks up with movement.

I was wondering how I would go about doing this but the other way round..
So I would like the squares be displaced when there is no movement just floating around and then with movement they spring into place.

Any ideas how this maybe done?

This is my patch so far.

Max Patch
Copy patch and select New From Clipboard in Max.

Cheers

Rob Ramirez's icon

i think you posted the wrong part of your patch.

izac01's icon
Max Patch
Copy patch and select New From Clipboard in Max.

Woops I did too..

This is the proper one.

MIB's icon
Max Patch
Copy patch and select New From Clipboard in Max.

this would be one way

izac01's icon

@MIB
Unsure as to what is different in that??
Still scatters the quads with movement. Im trying to get them to move on their own and then come back together with movement.

MIB's icon
Max Patch
Copy patch and select New From Clipboard in Max.

not sure what I was thinking on that one :)
now the pieces move when there is nothing going on and come together when there is movement. you might want to use some threshold of movement before they come together and the random for the movement might not be the best either... but this should work now :)

izac01's icon

Awesome thanks a lot. Thats a great help!
Just playing around and tweaking it.

Cheers