Time Transport Needs...

    Sep 29 2018 | 1:59 am
    Hi, I'm just looking for a simple transport to track h:m:s.ms, with play/stop/pause. This is proving kind of confusing:
    1. [transport] seems to track clock time in the interface, but I can't see how in the object help. But [timepoint] does follow it It also doesn't seem to output it from the object. I can't see enough of what's happening to unlock the interface and take it apart.
    2. [clocker] doesn't have a pause (stop without resetting).
    Isn't there something that will do this?
    Thanks, Brian

    • Oct 18 2018 | 4:47 am
      Any input here? Still looking for a better solution than what I have with the oddball object [qlist]...
    • Oct 18 2018 | 7:36 am
      Here is unlocked global Transport :
      But You did not precise what time has to be measured ? Playback position from sfplay~? Or something else ? Or just independent elapsed time ?
      here is example using clocker or metro/counter with pause
    • Oct 19 2018 | 4:34 am
      That example is pretty slick! But it also seems like a lot of work to accomplish something pretty simple. Thanks for helping me get at [transport]. I didn't think about using [translate], which makes sense. But there are some issues there because it's tied to bars/beats. I'm just looking for an independent absolute running time, to cue various events when matching certain times.
      Thanks, Brian
    • Oct 19 2018 | 8:39 am
      For independent time runner, metro - counter is simple enough or ? the example with clocker is just as demonstration how to implement pause. In max world one will very often wish to modifiy one or another object to serve better for what one needs it for, but it is also fun to look for workarounds.