I am building a patch that will play back a number of sound files simultaneously but asynchronously. I am in essence building a pitch or harmonic field based off those samples. I need them to playback at different times with the ability to manipulate each file independently of the other. e.g. pitch shift one w/o affecting the other.
SHould I use poly~ to do this (which I don't fully grasp) or should I implement a different player for each sound file (possibly up to 10 players.)