I've worked with the to_texture method in my patch for some time and it
always worked well without taxing my cpu too much. I started cleaning up
some things all over the place and now to_texture has become a big problem.
I've been debugging for many hours now and it's really driving me insane.
A texture of 640x480 is already increasing my cpu from 25 to 100 and
dropping my framerate to 6fps. If I just use to_texture, without actually
drawing the texture on an object, nothing happens. Also processing it with
slabs doesn't really change my cpu. Its when I send "texture_xxx" to a grid
or videoplane and bang it when my computer goes nuts.
Is there anyone that has experience with a situation like this or can think
of a possible reason why this could happen? I feel like an ass because it
has always worked. I know this sounds vague, and I'd post the patch if I
could but I can't. Just hoping someone has run into this problem before...