I still consider myself a newbie in opengl so here it goes;
I want to create an efficient video mapping system using the [cv.jit.flood].
Here is what I thought;
1.take a snapshot w. cam of a room.
2.using [cv.jit.flood] you select the item you want isolated in picture.
3. output the isolated shape and create a gl model to then map a texture video on it.
It this doable ??
Creating a model out of a matrix?
Sorry if this seems ignorant and obvious to you. But hey, I’m learning.
I would really like to accomplish this.
Thanks a lot in advance.
to make a 3d object from 2d info needs more input from the user
which way is the horse walking:
Cool pic thanks,
Ok then, Let me put it this way; I want to make "plane" that has the shape of what come out of the [cv.jit.floodfill] matrix. So in the end I can map my video on that shape.
I use jit.gl.videoplane for my videos, so 2d in a 3d environment.
That way the fps is up/AND i can take advantage of the @layers and not to forget that I can manipulate them in a 3d environment.
But I’m sure you knew exactly what i meant and your just pulling my leg.
I think if I knew how to change the shape of a plane < -thus making it a "non-plane" 2d shape, it would be an amazing and efficient to map vids.
Don,t you think?
Yesterday, it took me 15min to map 3 vid on a book, a couch and plant pot. They all had an angle. < - It was not more efficient w. jit.gl.handle too.
So please , if this is a joke to do for you, please feel free to share. < - that's how "I" learn most.
thanks again for the cool pict.
Log in to reply
Let us tell you about notable Max projects, obscure facts, and creative media artists of all kinds.