3d model animation
I'm creating some 3d models in 3ds max that I want to animate in max msp, I had a look at jit.ogre I think it can animate the model but it cant render video textures, are there any other ways to animate 3d models in max msp, so I could animate these planes for example?
I can map video textures and animate models directly in 3ds max via midi, but as I’m sequencing the video in max msp and it can already import 3d models and apply video textures, why not animate it in max msp as well?
The only thing I can think off is to import a different model for every frame of the animation then trigger each frame of the model animation in turn via a group, does sound like rather a workaround though.
Or is there a way to create animated planes like this already in max msp?
You could do this sort of thing with jit.gl.nurbs or maybe jit.gl.mesh, you can texture them with a movie too.
Right, I was looking at the both last night and they’re exactly what I’m after, I can’t figure out how to use their control points just yet, Ideally these control points need to be driven by number boxes using a combination of automation and audio amplitude (from spigot).
The answers probably staring me right in the face, but I’d welcome any further pointers.
I’d highly recommend digging around in the Jitter Recipes on this site. There are several examples of driving 3D forms with audio or other data. http://cycling74.com/2006/02/06/jitter-recipes-book-1/
In the forthcoming Max 6 release, jit.gl.model will be able to import and use 3D models with animations and skeletons.
Here’s a quick example of how to move points of a plane with gl.mesh, but it might be a bit of a faff for your purposes.
Haha, patch might help!
-- Pasted Max Patch, click to expand. --Copy all of the following text. Then, in Max, select New From Clipboard.----------begin_max5_patcher---------- 1246.3ocyZtsbihCDF9ZmmBUbchKcFXuJ6ywVSkBaTrYFN3Ej2jcmZd2WoVP hiiisbPPlJtLQxXxOez8e2BxOuYQzplmUcQn+.8WnEK94MKV.SYmXQ+3EQUY OutLqC1sn0MUUpZczstOSqdVCyuJqdCpRgzaU0lsccYaTH3ni1WmqZqUY5sC eqxhZ05l80vWk1O4iM05th+SYmiPVJREjj39OqdeUQcoRCZfzOYQN7WtY02u KN50crYudXOwGbnqypfCcze1VjUNr+6xzq2VTu4gV0ZsiCTLYI9VTBy9NQfs aXlAnuY+J+5larucqm3pmDuCWcJ8ZUYIhY94exJQ2QVhLuvKuEYIYz0xD56Y h7zLgbQl31Y8+tS4.RTD5amAW7TKgnzddIgMISFuvuvq6BLvDyDvXB.XtvLh HcRAFtO.K7wW7YBWDtCPXGtnSBtVWpxZCGanyDafjMFAhjjwSbfDdHPJzIdr YhVXWriHIDNUFstR0NnDyIXQ09piK57QDwbjF1ctuk3HmlRzqmRE152tR1mE X7THvhxfMtJgT7mjWOV1XDdTHJ1iCFILhJyOVHE+VxBY5WAKvAjEycdjLd9y i33vwquWnWt6oh57lmh77TVPO+o76sQu8BVoDJXkxjPSetRyxu9rAA4KHaPL 3LfCQ1f5IyIx6JBqQqPkgfP7v4c5p9eg.EAFpxRSbwKzkhvCmcY+.cbWJ3kt WWMyhOQ6IoyS+ICrpeEAbxnhj9n94ZUFVEht1HwyTaaBvjgSf11bVoe9t1Nc Hj0TcS4xsY04kJziMMn6ayxK12YZ2UDh7NRRvx6tXN2.v38s6xmBGIKwpxzs EOaVfIXVxnHNhGDXEtlZLx7AmLuH1Ric2oG2xMoiK6a0dsto12BzzKrBnS68 d1BzwP1RR5vYwzDAXxYL9LasYLW8E9zSvA9WxEd.R7X31xPb1LSArbMs4bWx U6zaWs+wGUsHRPJrmLuE1oT.WB2FhbboK5lMaJU9ltHwWY5hsQ8yFA.8ulLc 4J+ckR21XNrA4F6RBVg2K5i.jIErDc85OEc1pZy5TAY0vzfmD3z1EQDgCQOt 6ozD4ztosHuaa1NE5dmylQz61qQDz8to2UlUa9vUkp57GT0YleILlKR1WguL QJOnTLiOkrsUYeHUep5XmhW740LN8.q3j3ShI3qCO3sidbevgyN+aYWWy910 ChX39OZVb0fJxUc5h5LcgoKmW2I6RkPzW1osE44p5CuYNUE46ZL1wcCK4ACq HzzipYivj9XtnKMb1M0Gbg1aIi8UxR+krTdnjkr3WFMR0ZuUd9oVwUnVxaTK INn.1duz7SxD+kLmmdXLASrLgwXDVfjLyCISd6khKJYho2QiVYX2ZGLqieXz XUK0C0ZcatF0FBMQBrlD..IwCOSlgAiUq9XZcDjmb94iqzQBex0zDjTPEvkQ pqfTeRALZjhU3ckH9UD.9pstsVZp7MtNiVxSAe4fAIsOmomuAHogim.0JHNK RaqTuZQZGEB0RBsZooCOY8.q1oHPfxfK8RwAhEFMRwx7oijihVlZmpon7M0c YtuiiA.FflMn9n1i5H4xMaj.sbRHt7dWqGvnwp1I.siTRDeh.Eze+zDcd6Iy 93EBtlnR3w0w6+GKBm7xnwpVeV1vQmRWGAMC90M+O1cw0kA -----------end_max5_patcher-----------
Very cool, thanks you guys.
I’ve been going around in circles for days failing to get a grip on this because I don’t really understand matrices, I appreciate your helping me out, I shall dissect your patch Luke slowly till it sinks in.
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