I am working on jit.gl objects on the moment. The jit.gl.model has the possibility to open .obj files. But since I make most of the 3d objects in 3dstudio max, I try to find a way to manage the scene animation out of 3ds into jitter.
The software program Visual Jockey has this feature to open 3ds files and to animate the scene made in 3ds max.
Is there a useful way to deal with this or maybe a nice feature in jitter 1.6!?
you can get around this too(in 3d studio): you can make animation
snapshot(can’t remember where it was, but the icon looked like a s-shaped
path with spheres distributed along it).
that snapshot thing should create new objects for each frame in animation,
which you can export to .obj regularly.
you could also look at the 3dstudio sdk code which has sources for a lot of
modifiers, so you could re-create them in jitter, it’s not too
difficult(i’ve managed to convert twist&bend, you can find them in the list