4.63 - tap delay under 1ms?

jayrope's icon

Hello again,

excuse me for asking so stupidly:

How would you approach convincing a tap delay in performing shorter delays, than 1 millisecond?

Is there a way?

I need it's functionality otherwise, therefore can't seem to be able to use [comb~] to get into phasing spheres.

Thank you very much for any helpful hints.

jrp

Zachary Seldess's icon

Hi jayrope,

Check out the delay~ object (delaying at the sample level).

best,
Zachary

jvkr's icon

Depending on the sample rate, 1 ms is still 44 samples or more, as long as vector size is smaller... It's also possible to encapsulate the tap delay inside a poly~ that can run on a different vector size setting, in order to avoid to have the entire patch running on a (too) low size.

_
johan