4.63 - tap delay under 1ms?
Hello again,
excuse me for asking so stupidly:
How would you approach convincing a tap delay in performing shorter delays, than 1 millisecond?
Is there a way?
I need it's functionality otherwise, therefore can't seem to be able to use [comb~] to get into phasing spheres.
Thank you very much for any helpful hints.
jrp
Hi jayrope,
Check out the delay~ object (delaying at the sample level).
best,
Zachary
Depending on the sample rate, 1 ms is still 44 samples or more, as long as vector size is smaller... It's also possible to encapsulate the tap delay inside a poly~ that can run on a different vector size setting, in order to avoid to have the entire patch running on a (too) low size.
_
johan