a tutorial for jit.gl.texture?
hi,
i must have certainly missed something... is there a tutorial or example patch that demonstrates the use of jit.gl.texture for creating 3D textures (for example using a 32*32*32 matrix generated by jit.bfg to create something siimilar to jit.gl.volume)?
jit.gl.volume help patch and html page are pretty "dense" and i can't find my way through it :(
thanks in advance
benoit