Forums > MaxMSP

adc~ inside a poly~

Dec 08 2012 | 2:45 pm


It is possible to specify logical channels received by adc~ by sending it a list.
Though, used inside a poly~, it won’t work correctly & causes crashes for various reasons (Max 6.0.8 on OSX.6.8).

Since these problems are not mentionned in the reference, can we consider that as a bug ?

Below are the poly~ and the patch for your tests.


-- Pasted Max Patch, click to expand. --

-- Pasted Max Patch, click to expand. --

Dec 20 2012 | 12:31 pm

Anyone would like to try this ?

Jan 03 2013 | 6:11 pm

Yes, you have to put your adc~/dac~ out of the poly~. Using in~/out~ to communicate with the main patch is the way to go.

Jan 13 2013 | 10:04 am

Thank you.
Is there anywhere a set of recommendations about specific programming rules inside poly~ ?

Jan 13 2013 | 10:41 pm

E.J. is there a particular reason for this? Bit of a bummer on that one.

Jan 14 2013 | 9:46 am

Poly~ has many options to do something like up sampling/downsampling, vector size that can be different from the main patcher, threading. All those things are handled by the poly~ object itself.

FWIW, the patch doesn’t crash here.

Jan 19 2013 | 5:43 pm

@Nicolas, yes just use in~/out~ ;-) The use of send~/receive~ from< ->to poly~ (within it’s fine) is not supported either for the same reasons.

Jan 19 2013 | 7:16 pm

Not supported as in "parallel optimizations don’t work" or not support as in "will not be allowed in the future"? I strongly hope it’s the former and not the latter.

There are situations that don’t justify a full matrix mixer, but having the ability to add dynamic sends/receives with effects is helpful, and poly~ fits that bill perfectly. I’ve also been doing some stuff with running poly~ as a serial process (vox 1’s output into vox 2’s input and so forth), which makes a great testing rig for developing things like allpass spring reverbs and cascading feedback delays.

Jan 20 2013 | 8:25 am

From as long as I can remember, send~/receive was not fully supported in/out of poly~. You might have some unexpected latency. Multi-threading just make things even trickier.

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Forums > MaxMSP