advice on loading many movies into gl.texture on windows

yair reshef's icon

hi,
if anyone can offer tips for efficient usage of many video textures in
opengl.
i made a poly~ object the dynamicaly loads movies to texture. but
performance degrades with more then 5...

from what i understand.

1. don't read into the texture qt.movie you don't need.

2. use colormode uyvy to pass data into (and out off) opengl
----this apply to mac, on pc is there some pre processing you can use to
make qt movie uyvy?
----i understood qt7 does this on the fly but this didn't work

Max Patch
Copy patch and select New From Clipboard in Max.

using an inbtween object like jit.rgba2uyvy does

3. use poweroftwo texture dim
----so better 256X256 then 320X240, 512X512 then 640 480
----what is rect_tex 0 and when and where to apply it?

4. don't read twice.
-----is there a way to load movies into opengl vram like the loadram
message?