if anyone can offer tips for efficient usage of many video textures in
i made a poly~ object the dynamicaly loads movies to texture. but
performance degrades with more then 5…
from what i understand.
1. don’t read into the texture qt.movie you don’t need.
2. use colormode uyvy to pass data into (and out off) opengl
—-this apply to mac, on pc is there some pre processing you can use to
make qt movie uyvy?
—-i understood qt7 does this on the fly but this didn’t work