Another different OpenGL fullscreen problem
Here's another OpenGL fullscreen problem - on another system.
I'm making jit.window with the @floating 1 attribute. I'm putting up some movies in it, they look fine on the primary monitor. When I drag the window to the secondary monitor, everything is still fine. However, when I try to go fullscreen on the secondary monitor, it stays windowed (or sometimes, the window disappears), and I get an error message in the console window about an "illegal device" or something like that.
In this case, Max 4.6/Jitter 1.6 on an IBM Thinkpad, windows xp, ati firegl 5250 graphics card.
I think I have solved this - basically you need to set up your display configuration before starting Max. I did not know this.