I need to apply a vignette to few cameras. Since the cameras are moving, i would not like to apply a vignette as an extra layer in front of a cameras. Are there any other options?
You could render the scene to a texture (it’s easier now with Max 6 using jit.gl.node) and then process the resulting texture with the image vignette (which should have alpha channel information).
brilliant idea! i’ll try it out…thanks a lot!
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